Mega888 Online Casino Malaysia Duitnow Slot Ewallet Casino TNG

Selamat datang ke Mega888, platform kasino dalam talian yang semakin popular di Malaysia. Mega888 menawarkan pengalaman kasino dalam talian yang menakjubkan. Kami akan jelajahi keistimewaan Mega888, termasuk penggunaan e-wallet TNG dan sistem pembayaran DuitNow.

Mega888 adalah pilihan utama pemain kasino dalam talian di Malaysia. Ia menawarkan kepelbagaian permainan dan kemudahan serta keselamatan transaksi. Dengan e-wallet TNG dan sistem DuitNow, transaksi deposit dan pengeluaran menjadi lebih cepat dan selamat.

Kami akan memberi panduan lengkap tentang mendaftar dan menggunakan DuitNow. Anda juga akan belajar mengurus e-wallet TNG dan menikmati permainan slot terbaik. Kami akan berkongsi tips untuk meningkatkan peluang kemenangan anda. Siap untuk menjelajahi dunia kasino dalam talian ini?

Intisari Utama

Pengenalan Kepada Platform Mega888 Malaysia

Mega888 adalah platform kasino dalam talian yang sangat popular di Malaysia. Ia mula beroperasi di Malaysia sejak tahun 2015. Sekarang, Mega888 menjadi pilihan utama bagi banyak pemain judi di Malaysia, Singapura, dan Thailand.

Sejarah Mega888 di Malaysia

Mega888 mula beroperasi di Malaysia pada tahun 2015. Dari awal, ia sudah menjadi salah satu platform permainan dalam talian yang paling disegani. Syarikat ini kini memegang lebih daripada 90% bahagian pasaran di Malaysia.

Ciri-ciri Utama Platform

Lesen dan Keselamatan

Mega888 beroperasi di bawah lesen yang sah. Ia mengikuti piawaian keselamatan industri yang tinggi untuk melindungi maklumat dan dana pengguna. Teknologi enkripsi canggih digunakan untuk memastikan setiap transaksi kewangan dan maklumat peribadi berada dalam keadaan selamat.

Statistik Penting Angka
Bahagian Pasaran Mega888 di Malaysia Melebihi 90%
Pemain dari Malaysia, Singapura, dan Thailand 80%
Jumlah Muat Turun Aplikasi Mega888 Lebih 1 juta

Mega888 telah membuktikan dirinya sebagai platform kasino dalam talian yang boleh dipercayai dan berprestij di Malaysia. Dengan sejarah yang kukuh, ciri-ciri menarik, dan langkah-langkah keselamatan yang komprehensif, ia menjadi pilihan utama bagi peminat judi atas talian di rantau ini.

Cara Mendaftar Akaun Mega888

Bagi pemain yang ingin menikmati pengalaman akaun kasino dalam talian yang seru, pendaftaran Mega888 sangat mudah. Anda hanya perlu mengikuti beberapa langkah mudah untuk buat akaun di Mega888, yang sangat popular di Malaysia:

  1. Lawati laman web rasmi Mega888 dan klik butang "Daftar" di atas skrin.
  2. Isikan maklumat peribadi seperti nama, nombor telefon, alamat e-mel, dan nombor kad pengenalan.
  3. Pilih mata wang untuk akaun anda - Ringgit Malaysia (RM) atau Dolar Singapura (SGD).
  4. Cipta kata laluan yang selamat dan mudah diingat untuk melindungi akaun anda.
  5. Baca dan bersetuju dengan terma dan syarat Mega888.
  6. Selesaikan pengesahan akaun dengan menghantar salinan dokumen pengenalan diri yang sah.
  7. Setelah pendaftaran berjaya, anda boleh mula main permainan slot dan kasino menarik di Mega888.

Dengan mengikuti langkah mudah ini, anda akan dapat menikmati pengalaman bermain yang selamat dan menyeronokkan di akaun kasino dalam talian Mega888. Ingatlah untuk selalu menjaga keselamatan akaun anda untuk pengalaman terbaik!

Statistik Mega888 Nilai
Bahagian Pasaran Permainan Slot di Malaysia Lebih 90%
Pemain dari Malaysia, Singapura, dan Thailand 80%
Jumlah Muat Turun Aplikasi Mega888 Lebih 1 Juta

Mega888 telah menjadi pemimpin industri perjudian dalam talian di Malaysia. Mereka menawarkan banyak permainan slot dan kasino yang menarik dengan bonus dan jackpot yang menggoda.

Sistem Pembayaran DuitNow di Mega888

Mega888 adalah platform kasino dalam talian yang popular di Malaysia. Mereka menawarkan pelbagai pilihan pembayaran untuk pengguna. DuitNow adalah salah satu kaedah pembayaran yang ditawarkan, memudahkan transaksi pembayaran dalam talian dan transaksi kasino.

Kelebihan Menggunakan DuitNow

Penggunaan DuitNow di Mega888 memberikan beberapa kelebihan:

Langkah-langkah Transaksi DuitNow

Ini adalah langkah mudah untuk transaksi menggunakan DuitNow di Mega888:

  1. Log masuk ke akaun Mega888 anda
  2. Navigasi ke halaman deposit dan pilih DuitNow sebagai kaedah pembayaran
  3. Masukkan jumlah deposit yang dikehendaki
  4. Pilih bank anda dan log masuk ke akaun bank anda untuk mengesahkan transaksi
  5. Transaksi anda akan diproses dengan segera dan baki anda akan dikemaskini di Mega888

Dengan menggunakan DuitNow, pemain Mega888 dapat menikmati pengalaman pembayaran yang lancar. Ini memudahkan aktiviti transaksi kasino mereka.

slot ewallet mega888 TNG

Bagi peminat kasino dalam talian, menggunakan e-wallet untuk bermain slot di Mega888 sangat popular. Anda boleh menyambungkan akaun e-wallet Touch 'n Go (TNG) anda. Ini membolehkan anda menikmati keselesaan dan keselamatan pembayaran mudah alih semasa bermain slot Mega888.

Kelebihan menggunakan e-wallet TNG untuk slot Mega888 adalah:

Untuk mula menggunakan TNG di Mega888, ikuti langkah-langkah berikut:

  1. Daftar dan pasangkan akaun TNG anda dengan akaun Mega888 anda.
  2. Pilih TNG sebagai kaedah pembayaran semasa membuat deposit.
  3. Masukkan jumlah deposit dan sahkan transaksi melalui aplikasi TNG.
  4. Dana akan terus dimasukkan ke dalam akaun Mega888 anda.

Dengan kemudahan e-wallet TNG, pengalaman bermain slot Mega888 anda akan lebih lancar dan selamat. Jangan tunggu lagi! Daftarkan akaun TNG anda sekarang dan mulakan bertaruh di platform Mega888 yang terpercaya.

Permainan Popular di Mega888

Mega888 adalah platform kasino dalam talian yang semakin popular di Malaysia. Ia menawarkan pelbagai permainan slot dan kasino langsung yang menarik. Pemain Mega888 suka bermain permainan slot popular seperti 918Kiss dan Kiss918.

Kasino langsung juga menjadi tarikan utama. Pelbagai pilihan seperti roulette, blackjack, dan baccarat tersedia.

Slot Games Terbaik

Mega888 menawarkan pelbagai permainan Mega888 yang menarik. Anda boleh menemui tema yang pelbagai dan peluang untuk meraih jackpot besar. Berikut adalah beberapa slot terpopular yang boleh anda cuba:

Live Casino Games

Bagi peminat kasino langsung, Mega888 mempunyai pilihan menarik. Anda boleh menikmati:

  1. Roulette
  2. Blackjack
  3. Baccarat
  4. Sic Bo
  5. Dragon Tiger

Dengan pelbagai pilihan permainan slot dan kasino langsung, Mega888 menawarkan pengalaman bermain yang menyeronokkan. Pemain di Malaysia pasti akan menikmati.

Panduan Deposit Menggunakan E-wallet

Untuk menikmati kasino dalam talian di Mega888, kaedah deposit penting. E-wallet semakin popular kerana mudah dan selamat. Kami akan tunjukkan cara deposit menggunakan e-wallet di Mega888.

Kelebihan Menggunakan E-wallet untuk Deposit

Langkah-langkah Deposit Menggunakan E-wallet

  1. Log masuk ke akaun Mega888 anda.
  2. Pergi ke "Deposit" di laman atau aplikasi Mega888.
  3. Pilih e-wallet seperti Touch 'n Go, GrabPay, atau Boost.
  4. Masukkan jumlah deposit yang dikehendaki.
  5. Ikut arahan untuk menyelesaikan deposit di aplikasi e-wallet.
  6. Log masuk ke aplikasi e-wallet dan sahkan transaksi.
  7. Dana akan masuk ke akaun Mega888 anda segera.

Dengan mengikuti langkah mudah ini, deposit ke Mega888 anda akan cepat dan selamat. Ini memastikan pengalaman bermain yang lancar dan selamat.

Keselamatan Transaksi di Mega888

Di Mega888, keselamatan kasino dalam talian sangat penting. Mereka mempunyai langkah keselamatan yang lengkap untuk melindungi pengguna. Ini termasuk melindungi dari aktiviti yang tidak sah.

Teknologi Enkripsi

Mega888 menggunakan enkripsi data canggih untuk melindungi transaksi kewangan. Data sensitif seperti maklumat kad kredit dan perbankan disulitkan dengan algoritma tinggi. Ini untuk memastikan keselamatan maksimum.

Sistem Verifikasi

Mega888 juga mempunyai sistem verifikasi pengguna yang ketat. Mereka memerlukan pengesahan identiti melalui pelbagai langkah. Ini termasuk pengesahan dua faktor untuk memastikan hanya pemilik akaun sah yang boleh mengakses dan melakukan transaksi.

Dengan teknologi enkripsi dan sistem verifikasi yang kuat, Mega888 mencipta persekitaran bermain yang selamat. Ini untuk semua pengguna di Malaysia.

Bonus dan Promosi Mega888

Di Mega888, pemain dapat menikmati banyak bonus dan promosi menarik. Ini memberikan nilai tambah kepada pengalaman mereka berjudi online. Dari bonus selamat datang yang menggoda hingga promosi musim yang mengujakan, Mega888 sentiasa memberi peluang kepada pemain untuk mendapatkan lebih banyak ganjaran.

Bonus Selamat Datang adalah tawaran khas untuk pemain baru. Bonus ini boleh digunakan untuk bermain pelbagai jenis permainan seperti slot dan kasino langsung. Ini memberikan pemain peluang untuk memulakan pengalaman perjudian mereka dengan lebih baik.

Bonus Deposit diberikan apabila pemain membuat deposit ke dalam akaun mereka. Jumlah bonus yang diberikan bergantung kepada jumlah deposit yang dibuat. Ini memberikan insentif kepada pemain untuk terus bermain dan meningkatkan deposit mereka.

Jenis Bonus Perincian Syarat Tuntutan
Bonus Selamat Datang Bonus sehingga RM1,000 untuk pemain baru Daftar akaun baru dan buat deposit pertama
Bonus Deposit Bonus sehingga 150% daripada jumlah deposit Buat deposit ke dalam akaun dan penuhi syarat taruhan
Promosi Bermusim Bonus dan ganjaran istimewa seperti Birthday Month Bonus Ikuti syarat dan tempoh promosi yang ditetapkan

Mega888 juga sering menjalankan promosi bermusim. Ini memberikan peluang kepada pemain untuk mendapatkan bonus dan ganjaran istimewa. Contohnya, promosi Birthday Month Bonus memberikan bonus tambahan pada bulan ulang tahun pemain.

Dengan pelbagai bonus kasino dan promosi Mega888, pemain boleh memanfaatkan tawaran khas ini. Ini meningkatkan peluang mereka untuk menang dan menikmati pengalaman perjudian yang lebih menguntungkan.

Panduan Bermain Slot Online

Bermain slot di Mega888 boleh sangat menyeronok dan menguntungkan. Namun, anda perlu strategi dan pengurusan modal yang baik. Ikuti panduan ini untuk meningkatkan peluang menang anda.

Tips Menang

Anda boleh meningkatkan peluang menang dengan mengikuti beberapa tips ini:

Strategi Pengurusan Modal

Pengurusan modal yang baik sangat penting untuk menang. Berikut adalah beberapa strategi yang boleh anda gunakan:

  1. Tentukan had deposit dan pertaruhan yang sesuai dengan kemampuan kewangan anda.
  2. Gunakan teknik 'bankroll management' untuk bahagikan modal ke beberapa sesi permainan.
  3. Elak risiko yang terlalu tinggi dengan tidak meningkatkan pertaruhan melebihi kemampuan anda.
  4. Belajar dari setiap pengalaman dan sesuaikan strategi anda jika perlu.
  5. Main dengan hati-hati dan bertanggungjawab untuk pengalaman yang seronok dan menguntungkan.

Dengan menerapkan strategi slot, tips menang, dan pengurusan wang yang betul, anda boleh meningkatkan peluang menang. Ingatlah untuk main dengan hati-hati dan bertanggungjawab.

Aplikasi Mega888 Mobile

Dunia aplikasi kasino mudah alih kini berkembang pesat. Mega888 mobile adalah salah satu platform terkemuka di Malaysia. Ia menawarkan banyak permainan dalam talian yang menarik dan menyeronokkan.

Para pemain boleh menikmati pengalaman kasino yang luar biasa hanya dengan menggunakan peranti mudah alih mereka.

Bagi mereka yang ingin mencoba Mega888 di mana sahaja dan bila-bila masa, aplikasi mudah alih Mega888 adalah pilihan yang ideal. Aplikasi ini boleh dimuat turun dengan mudah dan cepat. Anda boleh mendapatkannya dari Google Play Store atau App Store.

Ini memberikan akses lancar ke banyak permainan slot, kasino langsung, dan lain-lain.

Ciri-ciri Utama Aplikasi Mega888 Mobile

Aplikasi mudah alih Mega888 menawarkan ciri-ciri yang komprehensif dan pengalaman yang lancar. Ini menjadikannya pilihan unggul bagi peminat permainan dalam talian di Malaysia. Anda boleh menikmati kemudahan dan keseronokan aplikasi kasino mudah alih Mega888 di mana saja dan bila-bila masa.

Perbandingan E-wallet di Mega888

Mega888 adalah platform kasino dalam talian terkemuka di Malaysia. Ia menawarkan pelbagai pilihan e-wallet untuk pembayaran. Tiga e-wallet utama adalah Touch 'n Go, GrabPay, dan Boost. Setiap e-wallet mempunyai kelebihan dan kekurangan yang berbeza.

Touch 'n Go

Touch 'n Go adalah e-wallet paling popular di Malaysia. Ia digunakan banyak di Mega888. Ia menawarkan had transaksi tinggi dan proses pembayaran yang cepat.

Pengguna perlu pastikan akaun Touch 'n Go mereka mempunyai baki yang cukup. Ini penting sebelum deposit ke Mega888.

GrabPay

GrabPay semakin popular di kalangan pemain Mega888. Ia menawarkan pengalaman pembayaran yang mudah dan cepat. Had transaksi GrabPay juga fleksibel.

Pemain perlu berhati-hati dengan yuran tambahan GrabPay. Ini mungkin dikenakan untuk sesetengah transaksi.

Boost

Boost adalah e-wallet lain yang diterima di Mega888. Ia mempunyai proses transaksi yang cepat dan had yang munasabah. Namun, kurang popular berbanding Touch 'n Go dan GrabPay.

Pemain mungkin menghadapi cabaran dalam menggunakan Boost di Mega888.

Ciri-Ciri Touch 'n Go GrabPay Boost
Had Transaksi Tinggi Fleksibel Munasabah
Kelajuan Pemprosesan Pantas Pantas Pantas
Keselamatan Baik Baik Baik
Populariti di Mega888 Tinggi Sederhana Rendah

Ketiga e-wallet ini menawarkan pengalaman pembayaran yang baik di Mega888. Pemain perlu mempertimbangkan kelebihan dan kekurangan setiap e-wallet. Ini penting untuk memilih pilihan terbaik.

Sokongan Pelanggan 24/7

Di Mega888, kami tahu betapa pentingnya khidmat pelanggan yang cepat. Kami menawarkan sokongan 24 jam setiap hari, 7 hari seminggu. Ini untuk memastikan anda dapat bantuan kapan saja.

Pasukan kami yang berpengalaman siap membantu anda. Mereka akan menjawab pertanyaan atau menyelesaikan masalah anda cepat. Kami ada untuk membantu dengan khidmat pelanggan terbaik, sama ada soalan teknikal atau nasihat.

Kami ingin anda menikmati pengalaman bermain yang lancar dan menyeronok. Jangan ragu untuk menghubungi kami jika anda butuh bantuan.

Kaedah Sokongan Waktu Operasi Tindak Balas Purata
Telefon 24 jam sehari, 7 hari seminggu 20 saat
E-mel 24 jam sehari, 7 hari seminggu 6 jam
Borang Hubungi dalam talian 24 jam sehari, 7 hari seminggu 2 jam
"Sokongan pelanggan yang cepat dan mesra pengguna adalah keutamaan kami di Mega888."

Tips Keselamatan Akaun

Membina keselamatan akaun dalam talian yang kukuh sangat penting. Ini untuk melindungi data anda di kasino selamat seperti Mega888. Berikut adalah beberapa tips untuk meningkatkan keselamatan akaun anda:

  1. Pilih kata laluan yang kuat dan unik untuk setiap akaun anda. Jangan gunakan maklumat peribadi yang mudah diteka.
  2. Aktifkan pengesahan dua faktor untuk tambahan lapisan keselamatan semasa log masuk.
  3. Waspadalah terhadap e-mel, mesej, atau panggilan telefon yang mencurigakan. Mereka mungkin cuba mendapatkan maklumat sensitif anda.
  4. Elak menggunakan rangkaian awam yang tidak selamat atau mengakses akaun anda di tempat awam.
  5. Tetapkan dinyahaktifkan akaun Mega888 anda jika tidak akan digunakan untuk masa yang lama.

Dengan mengikuti langkah-langkah ini, anda dapat meningkatkan perlindungan data. Anda juga dapat menikmati kasino selamat di Mega888 dengan lebih tenang.

Trend Terkini Casino Online Malaysia

Industri perjudian dalam talian di Malaysia mengalami perubahan besar dalam beberapa tahun terakhir. Teknologi baru dan perubahan undang-undang mempengaruhi trend kasino online. Mari kita lihat beberapa trend terkini yang menarik perhatian.

Perkembangan Teknologi

Teknologi canggih menjadi sorotan utama dalam kasino online. Realiti maya (VR) dan blockchain digunakan dalam permainan. Ini membuat pengalaman bermain lebih menarik dan realistik tanpa keluar rumah.

Teknologi enkripsi dan keselamatan data juga berkembang. Ini meningkatkan keamanan transaksi keuangan di platform trend kasino dalam talian. Pemain lebih yakin untuk terlibat dalam teknologi kasino ini.

Perubahan Industri

Industri perjudian Malaysia mengalami perubahan dalam peraturan. Kerajaan memperketat peraturan untuk mengawal perjudian. Ini membantu pertumbuhan trend kasino dalam talian yang sah.

Pemain lebih suka menggunakan e-wallet untuk pembayaran. Ini memberikan lebih banyak pilihan dan keselesaan dalam transaksi online.

Secara keseluruhan, trend kasino dalam talian di Malaysia berkembang pesat. Inovasi teknologi dan perubahan industri memungkinkan pengalaman kasino online yang lebih baik, selamat, dan menarik.

Panduan Pengeluaran Wang

Apabila anda menang di Mega888 di Malaysia, penting untuk tahu cara mengeluarkan wang kemenangan. Mega888 memberikan panduan lengkap untuk memudahkan proses ini.

Langkah-langkah Pengeluaran Wang

  1. Log masuk ke akaun Mega888 anda.
  2. Pilih menu "Pengeluaran" atau "Tarik Dana".
  3. Pilih kaedah pengeluaran yang anda inginkan, seperti e-wallet atau perbankan dalam talian.
  4. Masukkan jumlah wang yang ingin anda keluarkan.
  5. Pastikan maklumat akaun bank atau e-wallet anda adalah tepat.
  6. Ikuti arahan selanjutnya untuk mengesahkan transaksi pengeluaran.

Had Pengeluaran

Mega888 membatasi minimum pengeluaran RM50 dan maksimum RM50,000. Ini untuk memastikan pengeluaran kasino lancar dan proses pembayaran cepat.

Tempoh Pemprosesan

Mega888 memproses wang kemenangan anda dalam satu hari bekerja. Tiada aduan masalah pengeluaran dari pemain kepada khidmat pelanggan Mega888.

Kaedah Pengeluaran Tempoh Pemprosesan
E-wallet 1 hari bekerja
Perbankan dalam talian 1 hari bekerja

Pemain mungkin perlu tunjuk bukti pengenalan diri. Ini untuk memastikan pengeluaran selamat.

"Mega888 menyediakan proses pengeluaran yang mudah, cepat dan selamat bagi memberikan pengalaman terbaik kepada para pemain."

Kesimpulan

Mega888 adalah pilihan utama di Malaysia untuk kasino dalam talian. Mereka memegang lebih daripada 90% pasaran permainan slot. Lebih dari 80% pemain dari Malaysia, Singapura, dan Thailand memilih Mega888.

Aplikasi Mega888 mudah digunakan dan dimuat turun oleh lebih dari satu juta pengguna. Mereka menawarkan banyak permainan slot, bonus menarik, dan sistem pembayaran e-wallet seperti DuitNow. Ini menjadikan Mega888 pilihan terbaik di Malaysia.

Bagi pemain berpengalaman atau baru, Mega888 adalah platform yang sesuai. Mereka memprioritaskan keselamatan, menawarkan bonus menarik, dan pengalaman bermain yang luar biasa. Ini menjadikan Mega888 pilihan utama untuk menikmati permainan kasino dalam talian dengan bertanggungjawab.

FAQ

Apakah Mega888 dan bagaimana ia beroperasi di Malaysia?

Mega888 adalah platform kasino dalam talian yang popular di Malaysia. Ia menawarkan pelbagai permainan seperti slot, kasino langsung. Sistem pembayaran DuitNow dan sokongan e-wallet TNG menjadikan pengalaman bermain selamat dan menyeronok.

Bagaimana saya boleh mendaftar akaun Mega888?

Proses pendaftaran akaun Mega888 mudah dan selamat. Anda perlu berikan maklumat peribadi dan bukti identiti. Setelah itu, akaun anda akan aktif.

Apakah kelebihan menggunakan DuitNow sebagai kaedah pembayaran di Mega888?

DuitNow memudahkan transaksi di Mega888. Ia cepat, selamat dan mudah digunakan. Kelebihannya termasuk had transaksi tinggi dan pemprosesan yang cekap.

Bagaimana saya boleh menggunakan e-wallet TNG untuk bermain slot di Mega888?

Menggunakan e-wallet TNG di Mega888 mudah. Anda hanya perlu hubungkan akaun TNG dengan Mega888. Kemudian, boleh buat deposit dan pertaruhan dengan e-wallet.

Apakah permainan slot dan kasino langsung yang paling popular di Mega888?

Mega888 menawarkan banyak permainan slot menarik. Juga, permainan kasino langsung seperti roulette, blackjack, dan baccarat popular. Anda boleh pilih permainan yang sesuai dengan gaya anda.

Bagaimana saya boleh membuat deposit di Mega888 menggunakan e-wallet?

Mega888 memudahkan deposit dengan e-wallet seperti TNG, GrabPay, dan Boost. Ikuti langkah mudah untuk hubungkan e-wallet dan buat deposit selamat ke akaun anda.

Bagaimana Mega888 melindungi keselamatan transaksi pengguna?

Mega888 gunakan teknologi enkripsi canggih dan sistem verifikasi. Ini memastikan keselamatan akaun dan transaksi pengguna. Mereka juga ikut piawaian industri untuk perlindungan data.

Apakah bonus dan promosi yang ditawarkan oleh Mega888?

Mega888 tawarkan banyak bonus dan promosi menarik. Termasuk bonus selamat datang, deposit, dan promosi bermusim. Manfaatkan tawaran ini untuk tingkatkan peluang menang.

Bagaimana saya boleh bermain slot online dengan selamat dan berkesan di Mega888?

Mega888 ada panduan lengkap untuk bermain slot online. Termasuk tips untuk menang, strategi pengurusan modal, dan nasihat bertanggungjawab.

Apakah kelebihan menggunakan aplikasi Mega888 berbanding platform web?

Aplikasi Mega888 menawarkan pengalaman permainan yang lebih baik. Ia mudah digunakan, antara muka menarik, dan prestasi tinggi. Ini memberikan pengalaman bermain yang lancar.

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Home » Blogs

How Not to Kill Creativity?

5 January 2023 9,386 No Comment

This is the draft of my chapter on creativity in the book Creative Provocations: Speculations on the Future of Creativity, Technology & Learning co-edited by Danah Henriksen and Punya Mishra that is recently published online. Read the published article here.

 

How Not to Kill Creativity?

Yong Zhao

University of Kansas

University of Melbourne

People in education have a very bad habit. Whenever something is said to be important, we try to teach it. Social and emotional learning (SEL) has gained importance so there are programs to teach it. Computational thinking is now considered important, so schools should teach. Growth mindset is important, bring it to the classroom. So are grit, resilience, and a host of other traits and abilities. If they are important, we must teach it.

When something has garnered enough importance in the minds of policy makers, it becomes something to teach. Before it can be taught in every school, a system has to accept it. Once accepted, it gets into the national or state curriculum framework or standards. Once it is in the standards, assessment comes along. Once assessment is made, schools begin to teach it and apply assessment to students. With assessment, schools can feel good about having incorporated the “it” into the curriculum and assessed this important thing.

But teaching may be exactly what is not needed. In fact, teaching may just be the opposite of what is needed. For example, SEL is ultimately concerned with student psychological and social wellbeing. But standardized schooling, testing, over teaching, and centralized homogenization destroy student well being, deprive them of the opportunities to play and interact with their peers, and place them under great pressure. The irrelevant lectures, meaningless homework, and nonsensical assessments gave student no time to exercise self-determination, to practice self-regulation, and to develop self-awareness (Wehmeyer & Zhao, 2020; Zhao, 2020a). As a result, while this kind of teaching may improve test scores, it hurts social and emotional development (Emler, Zhao, Deng, Yin, & Wang, 2019; Zhao, 2018b).

To improve SEL does not require teaching SEL. Adding SEL to state standards and require all students to have the same SEL skills can only make the situation worse because it places more pressure on teachers and students (Zhao, 2020a). What needs to be done is to examine the situation students are in and make decisions to remove the sources of pressure and anxiety and to increase time and space for self-determination and autonomous actions.

Creativity is one of the qualities that are emerging to be important in education. It has been listed as one of the four Cs (creativity, critical thinking, collaboration, and communication) necessary for the 21st Century (Partnership for 21st Century Skills, 2007). It is listed in different curriculum frameworks (e.g., (Australian Curriculum Assessment and Reporting Authority, 2010)). It is part of the Common Core curriculum in the United States (Common Core State Standards Initiative, 2011). Writings about creativity in the education literature have also been on the rise.

This is great news for creativity but at the same time it is worrisome. Creativity has not yet been made a required subject or course in schools, but for how long can we resist it? What if it is made a required subject? What if schools are forced to teach and assess creativity in the future? What happens if creativity is taught in schools as a required subject?

Dangers of Teaching Creativity

Teaching creativity as a school subject like math and science can be very dangerous. It can work to hurt the development of creativity in the population and in individual students. There are a number of ways this can happen.

First, when creativity is taught as a required course in schools, there must be a standard, a framework, or a sequence and scope. Otherwise, what is there to teach? Teachers must follow the standard, the framework, and the sequence and scope to plan lessons, to implement the lessons, and to make sure that students are indeed taught creativity. In a sense, standardization is required for classroom instruction of creativity following however creativity is thought and defined. Such standardization actually kills creativity effectively.

Creativity comes from the human desire to invent something new. It comes from the human nature to combine what is available and develop new possibilities. No matter how it is defined, creativity is individual. It is naturally born and can be suppressed or supported with experiences. Human beings, because of their interest, confidence, value, and abilities, can be more or less creative in different domains and contexts. They can also be more or less creative with different content and products. Some people may be more create in arts, others in music, still others in math. Some people may be more interested in creating new sculptures, others may be interested in writing poetry, and still others may want to explore new possibilities in science.

When they are taught to be creative, they are in essence forced to exercise their creativity for the purpose of getting a grade or going through a course. They are not necessarily exercising their creative potentials following their own desire and interest. Moreover, a course in school, if it is like most courses in schools, is about having students go through a standardized process led by the teacher. Thus a creativity course in schools would necessarily focus only on a narrow set of domains of interests. It is impossible for capture all possible areas that students can be interested in. Thus, for many students in the class, the only motivation they may have is to pass this course.

As a result, those students who are interested in pretending to have creativity following the course requirement may show some signs of furthering their creativity. But those who are not interested in so doing or are unable to do so will likely see their creativity decline. They would also be the ones who are considered less creative or lacking the ability to become more creative. Such decisions can be detrimental for students interested in and capable of being creative in the domains not included in the course. This is very much like students who are talented in non-school subject areas have been cast away as losers or at-risk (Zhao, 2018a). These students could lose interest in schools and also teach themselves as helpless.

Second, teaching creativity as a course in schools likely requires the teacher to teach certain strategies and actions that have been ostensibly proven to be effective in promoting creativity in the literature. While there are certainly strategies and tactics that have been identified as helping creativity growth in some areas, it is questionable if they apply to all areas. There is much debate about whether creativity is generic or domain specific. Without going into the details, I am pretty sure that there is no one set of strategies and actions that work for all students in all domains across all ages (Zhao, 2018b).

If there are no strategies and tactics that promote creativity for all students in all domains, whatever the course uses can misguide some students or waste their time because the course cannot possibly cover all areas. For example, a student interested in drama may have little to learn from strategies that promote creativity in science or engineering. Or a student who is excellent and interested in writing novels can be misguided by strategies that may be helpful for students interested in being creative math. Similarly, a student who is already quite creative in her own ways can be misled by the course content because she does not need it anymore. For a similar reason, a student who is way behind may not even understand what is being taught in the course.

Third, teaching creativity in a course can also hurt student development in creativity by taking time away from experiences that can actually help. Creativity is complex. One does not only need to be creative, to come up with novel ideas, he needs knowledge and skills to be meaningfully creative. Considering the 4 levels of creativity (Kaufman & Beghetto, 2009), we can say that everybody can have mini C but to become professionally creative, she needs professional knowledge and understand the professional landscape. Even little C requires knowledge and skills. Thus teaching creativity in isolation from knowledge and skills is mostly a waste of time. It may be an enjoyable exercise for some people but it can hardly make a person to be more creative.

Moreover, creativity is needed all the time. It is not a one-time deal. Thus a course taught at first grade to boost creativity may have lost its impact when the child enters third grade. So far we do not know how long the impact of creativity teaching lasts. We also do not know if creativity dissipates with time. Thus we need to ask the question is we need to teach creativity every semester or every year or every five years. Or perhaps, once you teach it, creativity lasts forever.

Dangers of Large-scale Assessments

Large-scale assessments, assessments that are applied to a large population as in the world, a nation, or state educational system, have been popular for the past few decades. Internationally we have the Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS) besides others. Many countries and states have their own standardized large-scale assessments for accountability or selection of students. Typically these assessments can be high stakes, having significant consequence on students or educators. Even PISA and TIMSS, technically having no consequence on anyone, actually do have significant impact on policy makers in different countries.

Large-scale assessments can have many problems (Emler et al., 2019). One of the problems is that they can hurt the development of creativity. So far there is no large-scale assessment of creativity and almost all of them are assessment of abilities in different academic subjects such as math, reading, and science. These assessments actually squeeze creativity out of schools (Zhao & Gearin, 2016).

The large-scale assessments typically result in a process of standardization and centralization in schools. They start with frameworks of curriculum or assessment, which dictates what is to be assessed and taught in schools. The past few decades saw a significant increase in the centralization of curriculum standards and frameworks. Australia and the United States, for example, both countries that had historically made education a state responsibility, came up with national standards (Australian Curriculum Assessment and Reporting Authority, 2010; Council of Chief State School Officers & National Governors Association Center for Best Practices (NGA Center), 2010).

Centralization and standardization make a powerful process to exclude creative people instead of helping them to be more creative (Zhao & Gearin, 2016). Large-scale assessments, particularly when they are high stakes, require all students to do well. But human beings, as natural born and diverse learners due to interactions between nature and nurture (Lewontin, 2001; Ridley, 2003), cannot possible be the same. Thus as schools and teachers work very hard to make sure their students do well on tests, they limit opportunities for students to pursue their creativity, interests, and talents (Bonawitza et al., 2011; Nichols & Berliner, 2007; Zhao, 2018b).

Teaching to the tests has been a common practice in schools, which resulted in only subjects and content included in assessments to be included in the curriculum that students can experience. Over the past few decades, many schools have shifted attention to math and reading, reducing time for other subjects, even recess (Emler et al., 2019). Consequently students who are not interested reading and math or doing well on reading and math assessment can be deprived of the opportunity to develop their own talents and interests. They are deprived of the chance to trigger their natural born talents, to meet their needs, to excite their desires. Their creativity has no place to be cultivated and exercised (Tienken & Zhao, 2013).

Dangers of the PISA Creativity Assessment

Recently, PISA has decided to add creativity to its assessment package (OECD, 2019). The assessment was to be delivered in 2021 but due to the COVID-19 pandemic, the assessment is postponed to 2022. The assessment is intended to be taken by 15 years old students in different education systems in the world and has attractive goals:

The PISA 2021 creative thinking assessment will provide policymakers with valid, reliable and actionable measurement tools that will help them to make evidence-based decisions. The results will also encourage a wider societal debate on both the importance and methods of supporting this crucial competence through education. This work in PISA is connected to another OECD project that aims at supporting new pedagogies that can foster creative thinking. (OECD, 2019, p. 5).

There is no large-scale assessment that can validly and reliably assess what it claims to assess. Such is the case with the SAT and ACT, which could only predict college success at a fairly low level. And there is no creativity assessment that can predict well a person’s creativity in life. So what PISA has is an untested assessment for creative thinking. It plans to assess students in however many cultures and contexts as possible. The results will be numbers PISA extracts and the numbers will be used to judge which education system is good at cultivating creativity.

That decision is scary, scarier than the usual PISA results, which compare the quality of education of different systems based on test scores in math, reading, and science. The usual results have already created an illusion of educational excellence (Zhao, 2020b). While PISA claims that it measures what matters in the 21st Century, there is no evidence it does so, nor are there reasonable arguments that it does.

The potential decision that PISA will make based on the creativity assessment is likely to create another illusion of excellent in cultivating creativity. Because of the superpower of PISA and its owner the Organisation for Economic Co-operation and Development (OECD), it is likely that the PISA creativity assessment will be taken seriously in the world. It is quite possible that the creativity assessment becomes the de facto gold standard of creativity development in different education systems.

But the PISA assessment is not and cannot be the gold standard. It is just a test. Despite the theoretical arguments and research evidence documented in the framework (OECD, 2019), the assessment is a standardized fake test of creativity. It measures how well students perform on the test items instead of authentic creativity. At best, it can tell variations of student “creativity” on the items included in the assessment, which is drastically different from the real creative potentials, creative confidence, and creative interests a student may have.

While the assessment may or may not measure creativity, it can be believed to measure creativity among education policy makers, educators, parents, and students. If they believe it measures creativity, performance on the assessment becomes important for all involved. The result could be very simple teaching to the test, which happens a lot when a test becomes important. In other words, the content of the assessment can become the core of what is taught in schools. If the assessment truly measures creativity, it may not be a bad thing to teach it. However, the assessment cannot possibly measure creativity of students in all education systems around the world.

The PISA creativity assessment could also have a negative impact on creativity development in schools around the world because of its power. It could affect how people view creativity and creativity assessment. If parents, the public, and policy makers treat the assessment seriously, we could expect educational policies and practices that push PISA-defined creativity on students and in schools, which again would be a mistake because we do not know if it actually assesses creativity.

Opportunities and Dangers of Technology

Today, technology is an unavoidable topic when talking about creativity. First, digital technology is ubiquitous for students today. Today students spend more time on digital media than in schools (Rideout & Robb, 2019). Second, digital technology has become even more ubiquitous for students because of COVID-19. Every student in the United States, for example, should have access to the Internet and smart devices or computers. Third, digital technology has become an ordinary and common companion for students and teachers as a tool of learning and teaching. It is thus inevitable to think how technology may affect the development of creativity.

Technology is a double-edged sword for creativity. On the one hand, technology can drastically help the development of creativity in schools. For instance, with digital technology today, which would have cost millions 20 or 30 years ago, students can manipulate videos, audios, images, and texts easily on a smart phone or pad. They can also use resources created by others in creating their products. Moreover, there are instructional materials online that teach the skills and knowledge needed to create videos or music or other combinations of images, texts, and audios. Not only can students create meaningful products using their own materials and resources online, they can also publish them and make them available globally for anyone to use. This means that almost every student in developed countries has access to a great device that enables them to create, recreate, and publish their creative outcomes.

On the other hand, however, technology can hinder the development of creativity.  First, technology can be used to manage and control students. With the power of technology today, it is easy to have all student data into a system. These data can be used to guide and plan students’ educational activities and pathways. For example, standardized test scores can be used to assign students into remedial programs or retain students for a grade. But standardized tests do not test students’ creativity or individual unique abilities. Assigning students to remediation programs in literacy and numeracy can be discouraging for students to develop creativity and unique talents. It also takes valuable time away from activities that can promote creativity.

Second, technology can be used to homogenize students. The current movement to use big data and learning analytics to develop personalized learning programs for students can actually homogenize students. Although the idea behind the computerized personalized learning programs seems to allow students to learn on their own, the outcomes are actual homogenization of learning because the content and standards are the same for all students. It forces students to learn the same thing at different speed.

Third, technology can mislead educational activities to promote the development of creativity. Because of the prominence and power of digital technology in schools, educators can easily mistake it as the only technology that can be used to support the development of creativity. As a result, students’ creative development can be limited to activities that are primarily based on digital technology. Students may be able develop creativity in videos, audios, and apps, but they may not be supported when they have interest or ability in other areas such as dancing, music, or physical environments.

What schools need to do is to consider the diversity of students and massive number of domains that need human creativity. Schools should not use technology excessively to control students’ creativity or use technology to homogenize them. Instead, schools should develop activities that support individual diversity and creativity in as many domains as possible.

What We Need to Do?

Creativity is certainly important and essential for human beings to thrive in the new world where technology is poised to displace human workers from many jobs (Zhao, 2012). There is no question that those who can create value, services, and products for others and the world will be more valued (Zhao, 2018a). Education must find ways to help all students to become more valuably creative. However what needs to be done is not to teach creativity courses or having creativity assessment.

What we need to do is to create an educational environment in which students can be productively creative. Less is more should be the philosophy of the new environment. What students need is not more teaching, more assessment. Instead they need time and space of their own, with proper and meaningful guidance from teachers and parents.

It is seductive to teach and assess creativity, but what is needed to cultivate creativity is space and time. Schools today are already overcrowded. A student’s time is fully with prescribed curriculum, pre-planned instruction, and predetermined organization. A student has very little time and space in school to deviate from the curriculum, the social and organizational norms, and the organized classes. So we do not need to add more courses. Rather, we should be taking things out of the student experience.

The first thing to take out is large-scale assessments. Schools have been pre-occupied with preparing students for these assessments. They are also very sensitive and pay a lot of attention to testing results. In some schools, much of students’ experience is occupied by these assessments. COVID-19 in many ways has made many governments to pause these assessments. It would be great if these assessments never return to schools.

Second, schools should cut back required courses. Almost all schools are subject to national or state curriculum, which prescribes all the school time to the teaching of required courses. Even private schools typically prescribe courses for time student has in schools. Students are asked to take the same courses based on their age. There may be elective courses, but typically they are offered by school teachers. To occupy all student time with required courses does not give students the time and space to develop their creativity in the areas they are interested in. Thus schools need to reduce required courses so as to enable students to take control of their own learning (Wehmeyer & Zhao, 2020; Zhao, 2012, 2018a). Students should be allowed to take courses and engage in other educational experiences on their own.

Third, retreat from over governance and over management. Students are over governed in schools and they are also over managed. Students are the agents of learning and thus should be the owners of their learning. But their agency is taken away so students are the least powerful people in schools. To perform the job of teaching, schools also manage their students carefully. Students are always with an adult teacher, who takes care of students’ attendance and monitor disciplinary issues. Students are not given the right to decide what they want to learn, when to learn, and where to learn. Students’ behaviors are also monitored all the time. In other words, they are expected to be students instead of themselves. To change the school into an educational environment that fosters creativity, schools need to become personalizable and give students the right to exercise self-determination (Wehmeyer & Zhao, 2020; Zhao, 2012, 2018a).

Of course, to create an educational environment that cultivates creativity does not end with simply taking things out and give students the space they need. It also requires a number of things that schools have not been doing. First, we need to create a culture that celebrates creativity and creative individuals. To celebrate creativity and creative individuals means to encourage everyone, student and staff, to be creative in their own way. It is not to predefine a narrow set of creative behaviors but to broaden the success of schools to include success in creativity. It is to enable individuals to pursue their interests and creative capacity. It is to have places and events to showcase the creative works of students and staff. It is also for staff to support and motivate students to become creative.

The second thing we need to add is to make sure that every student has a creative strengths profile (Zhao, 2018a). Education should be strength-based. Instead of focusing on fixing students’ deficit, it should be on developing individual differences (Zhao, 2016). In developing student’ strength, it is important that every student has a profile constructed with teachers and parents to record their strength, activities to strengthen the strength, and products to demonstrate the growth of the strengths. Strength-based education is about product-oriented learning, which means all learning should start by identifying problems worth solving and end with a solution (Zhao, 2012). This process requires the development and application of creativity. Thus a creative strength profile helps students to become aware of their strengths and creativity and accountable for their development.

The third thing we could add is to infuse creativity in all courses. Schools should focus on creativity as a core competence. It does not belong to one course but all courses. Students should have creativity-enhancing educational experiences all the time. All courses should be focusing on enhancing and developing student creativity, from kindergarten to 12th grade.

Finally, add online and global education to expand the opportunities for all students. Technology has become so mature that students do not need to take only courses from their school. In fact, COVID-19 has drastically changed education in schools. The short period of online or remote learning suggests that online and global learning is possible. Thus in order to meet the personal needs of each and every student, we must go beyond our own staff and courses. We need to engage students in a global learning ecosystem so that they are interacting with, learning with, and learning from anyone on the globe. They are also engaged in creative activities to create value for anyone on the globe.

Summary

Creativity is individual and diverse. Creativity is natural born but needs continuous nurturing and cultivation. For creativity to be expressed and developed, human beings need an open environment and strong encouragement. But students may have different domains where they want to be creative. Thus creativity cannot be taught as a required, standardized course for all students.

For creativity to become more than novel and random thoughts, for it to be valuable, human beings need to develop knowledge and skills. This makes creativity domain specific. But because human beings can choose which the areas they may be interested and good at, creativity needs to be fostered in ways that supports personalization of learning so that each and every student is able to enhance their creativity in their unique ways.

Creativity is life long quality of human beings. It needs a long process of continuous support and cultivation. Schools have not traditionally focused on developing creativity. In fact, schooling, as it has historically operated, hurts the development of creativity through standardization, centralization, and assessment. In the future, given the sophistication of learning technologies, schools need to change into a global learning ecosystem in which students have a strength-based, personalized creative learning experience.

References:

Australian Curriculum Assessment and Reporting Authority. (2010). A curriculum for all young Australians. Retrieved from http://www.acara.edu.au/verve/_resources/Information_Sheet_A_curriculum_for_all_young_Australians.pdf

Bonawitza, E., Shaftob, P., Gweonc, H., Goodmand, N. D., Spelkee, E., & Schulzc, L. (2011). The double-edged sword of pedagogy: Instruction limits spontaneous exploration and discovery. Cognition, 120(3), 322-330.

Common Core State Standards Initiative. (2011). Common Core State Standards Initiative. Retrieved from http://http://www.corestandards.org/

Council of Chief State School Officers, & National Governors Association Center for Best Practices (NGA Center). (2010, June 2, 2010). Introduction to the Common Core State Standards. Retrieved from http://www.corestandards.org/assets/ccssi-introduction.pdf

Emler, T. E., Zhao, Y., Deng, J., Yin, D., & Wang, Y. (2019). Side Effects of Large-Scale Assessments in Education. ECNU Review of Education, 2(3), 279-296.

Kaufman, J. C., & Beghetto, R. A. (2009). Beyond Big and Little: The Four C Model of Creativity. Review of General Psychology, 13(1), 1-12.

Lewontin, R. (2001). The Triple Helix: Gene, Organism, and Environment. Cambridge, MA: Harvard University Press.

Nichols, S. L., & Berliner, D. C. (2007). Collateral Damage: How High-Stakes Testing Corrupts America’s Schools. Cambridge, MA: Harvard Education Press.

OECD. (2019, April). PISA 2021 Creative Thinking Framework. OECD. Retrieved from https://www.oecd.org/pisa/publications/PISA-2021-creative-thinking-framework.pdf

Partnership for 21st Century Skills. (2007). Framework for 21st Century Learning. Retrieved from http://www.21stcenturyskills.org/documents/frameworkflyer_072307.pdf

Rideout, V., & Robb, M. B. (2019). The Common Sense census: Media use by tweens and teens, 2019. San Francisco, CA: Common Sense Media.

Ridley, M. (2003). Nature via nurture : genes, experience, and what makes us human (1st ed.). New York, N.Y.: HarperCollins.

Tienken, C. H., & Zhao, Y. (2013). How Common Standards and Standardized Testing Widen the Opportunity Gap. In P. L. Carter & K. G. Welner (Eds.), Closing the Opportunity Gap: What America Must Do to Give Every Child an Even Chance (pp. 113-122). New York: Oxford University Press.

Wehmeyer, M., & Zhao, Y. (2020). Teaching Students to Become Self-Determined Learners. Alexandria, VA: ASCD.

Zhao, Y. (2012). World Class Learners: Educating Creative and Entrepreneurial Students. Thousand Oaks, CA: Corwin.

Zhao, Y. (2016). From Deficiency to Strength: Shifting the Mindset about Education Inequality. Journal of Social Issues, 72(4), 716-735.

Zhao, Y. (2018a). Reach for Greatness: Personalizable Education for All Children. Thousand Oaks, CA: Corwin.

Zhao, Y. (2018b). What Works May Hurt: Side Effects in Education. New York: Teachers College Press.

Zhao, Y. (2020a). Another education war? The coming debates over social and emotional learning. Phi Delta Kappan, 101(8), 42-48.

Zhao, Y. (2020b). Two decades of havoc: A synthesis of criticism against PISA. Journal of Educational Change, 1-22. doi:10.1007/s10833-019-09367-x

Zhao, Y., & Gearin, B. (2016). Squeezed Out. In Creative intelligence in the 21st century (pp. 121-138): Springer.

 

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